Circle Run

Circle Run was developed for testing a new game concept and if this could actually be fun.

Therefore a small prototype was developed and tested in an university course. The feedback was taken to add new features and try out new stuff, which was quite easy as the software was developed to be modifiable very quickly and easily. So the concept is already there, but the real game is still missing, but it’s about circles and gravity.

Our Responsibilities

Angelika

  • Algorithm for the creation of a 'circle' out of physical rectangles
  • Level loading
  • Configuration using a Model file

Christoph

  • Algorithm for smooth ball movement around the circles
Game Infos
Genre casual game
Platform Windows, Mac OS
Language C++
Game Engine xis-engine
Status Prototype
Date Okt. 2013 - Feb. 2014
Project Members

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